Blinn's Law
Blinn's Law:
The time it takes to render computer graphics will remain constant due to increased complexity negating any speed improvement due to upgraded hardware.
The upside to that is things do look better for the same amount of render time, the down side is that it's 11pm and I'm pushing around 11 million polygons in two different 3D packages, a 3D package, some text editors, and a perl script.
5 years ago I was pushing around 650K polys, it was also 11pm, and one of the 3D packages was different. Oh and I sit in a different cube now. My old one is down the stairs, make a right, go down the hall and it's the 4th cube on your left.
Missed the VFX Bakeoff Tonight. I hope that "I, Robot" and DAY come out on top.
Go DD!
The time it takes to render computer graphics will remain constant due to increased complexity negating any speed improvement due to upgraded hardware.
The upside to that is things do look better for the same amount of render time, the down side is that it's 11pm and I'm pushing around 11 million polygons in two different 3D packages, a 3D package, some text editors, and a perl script.
5 years ago I was pushing around 650K polys, it was also 11pm, and one of the 3D packages was different. Oh and I sit in a different cube now. My old one is down the stairs, make a right, go down the hall and it's the 4th cube on your left.
Missed the VFX Bakeoff Tonight. I hope that "I, Robot" and DAY come out on top.
Go DD!
1 Comments:
11...million...polygons? Um, yikes? And never-mind that what you were doing to those polygons five years ago was a *little* different than now...
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